Rules Introduction
The rules for Machines and Sorcery are designed to be as intuitive as possible. This means that, as far as possible, we try to avoid fixed rules and leave everything to the interpretation of players and game masters.
The basic mechanics are described below. Everything else will be determined by the situation in the game.
But first we would like to point out the most important basic rule: If there is a dispute between players and the between players and the game master, the game master always has the last word in case of doubt.
The rules will probably be adapted in the future, if, in the course of our adventures or based on your feedback, we see potential for improvement. So it might be worth checking back from time to time. We'll note changes to the changelog, so that it is not always necessary to search for changes manually.
Next chapter: Character creation
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